Causing steam to erupt from a sewer grate so fast the ground explodes so you can evade cops, setting traps on electrical panels to take out gang members, turning the traffic lights off so that everyone mysteriously forgets how to drive and just collide into each other at full speed, remotely controlling a civilian’s vehicle, stealing money from everyone’s bank accounts as you walk down the street listening to their cries of anger as they realise what’s happening, reading the texts between a couple in the middle of a break-up… A lot is possible. Of course, hacking things is a big part of the fun. Just walk around petting dogs and listening to the petty woes of the common-folk. With so much going on in the world you don’t even need to hack anything to find entertainment. There are also fights breaking out, drunk people vomiting, dogs coming for a pat on the head, hikers getting lost and arguing over directions, Gang wars breaking out, even seals chilling on some rocks, the city truly feels alive… With the odd Ubisoft-brand glitch thrown in here and there, of course. These conversations can be heard either by hacking a passer-by’s phone or just standing near a group interacting with each other. For example, so many conversations that in my 20-ish hours of gameplay I only ever heard one single conversation repeated twice. On every street corner, there is something happening. The beautiful San Francisco is bursting with life. With ctOS in everything from pedestrian phones to traffic lights to Satellites, you’re placed smack-dab in the middle of a hacker’s playground, where almost anything is your plaything. Once again we’re facing off against the company “Blume” and their ctOS which is a city-wide Operating System. The story sort of picks up from the original Watch_Dogs, but is detached enough that you don’t need to play Watch_Dogs to enjoy Watch_Dogs 2 to it’s fullest. Seeing him become attached to the members of his hacking group and share many human experiences with them brings you closer to the game and offers some very relatable moments.
At a young age of 24, he falls into the age range of the game’s demographic and he is full of charm, humour and emotion. Watch_Dogs 2’s protagonist, Marcus, couldn’t be further from that. It also happened at a time where many people, especially myself, we’re getting really tired of always having a brooding, silent male protagonist and were looking for something more exciting. Aiden Pearce was in no way relatable, certainly not for the target demographic. Probably the biggest mistake Ubisoft originally made was basing a hacking game around a 39-year-old with a vendetta and a permanent attitude. Honestly, I am very glad I gave it a shot! So, naturally, I didn’t have very high expectations for Watch_Dogs 2. Scarred from my disappointment in the game, I never trusted another new release like that again. The original Watch_Dogs game was the last collector’s edition I ever bought. Makes You Wonder How the First One Turned Out So BadĪdvertisements After being disappointed by the first Watchdogs all those years ago I refused to play Watchdogs 2 for a very long time until MrZhangetsu finally twisted my arm and I gave it a shot… Watch_Dogs 2 Review